This past Saturday my local club ran their fall convention called Pro or Con. It typically draws between 90 to 100 people. Attendance was down to around the upper 70’s this year probably due to the fact that Michigan and Michigan State both having home games, having to schedule the convention a month earlier than usual, and finally to some damn fine weather that probably drove family obligations now that school is back in full swing. The convention, being a one day event, is divided into a morning, afternoon, and evening sessions.
I ran Battletech’s Alpha Strike during the morning session. I gave the game name as “The Falcon and the Dragon” with the premise description that Clan Jade Falcon had discovered a House Kurita secret base exploiting a Lostech find. The Clanners sending a raiding force to capture or destroy the base.
I was going to have a Trinary vs a Company, but keeping it small and simple counting on having newbies I went with just two stars and two lances with the Kurita player having LRM base defenses to help out as well as some Battle field support deck cards.
The pictures are in order from just before players started filing in. The game was supposed to last six turns, but at the end of turn five the Jade Falcons had lost four mechs to Kurita’s seven. If you look close at the Green die around center of table you can see what turn it was. I was pretty caught up managing the game so I think I missed taking pictures of turn three. I learned a lot from this game on what mechs I would pick for future games, along with some other tricks. For shooting we used the Pilot die system which I am a huge fan of. Bottom line my players were having fun and getting into it, and there were a few oohs and ahhh, especially after a Kurita Mech took a critical and blew up from an ammo hit.