Blog discription

What will you find here? Ramblings from an aging gamer-miniature painter. When I first started out in this hobby computers were in their infancy and finding other gamers could only be done by going to conventions or as in my case bumping into somebody who happened to see me reading "Panzer Leader" on the school bus. Look how far we have come! The internet has allowed our small community to be able to connect on a level I never dreamed of when I was but a small lad. What I do hope you will find here is something interesting from one wargamer/miniature painter to another. I paint miniatures somewhat decently, so I will be posting some pictures of my work, and perhaps a review or two of games and/or miniatures. Most of all this is just about having fun and anything I post here is meant to be for that reason.

Sunday, November 26, 2017

Infinity: Combined Army Sectorial | Onyx: Umbra Legates

I've got several paint projects going on at the same time, but when do I not (I am saying this to myself and shaking my head). Right in the middle of painting up another Roman unit I completely stopped. I needed a change of pace, like right now. This was probably inspired because I played another game of Infinity with my friend Rob and got the juices flowing for painting up some more stuff for me. Then a pang of guilt swept over me as I realized I still needed to paint this bloody Onyx box Army set my poor friend Al has been waiting patiently for.

Now mind you Al has not been pestering me. He knows I will paint this up for him before one of us dies.... good grief I am knocking on wood this very moment... but I am sure he would like them waaaayyy before then.

So I painted up a leader type so he could at least start playing a few introduction type games with Rob and I. I think my last post was I had like 9 something to paint for him. Well Al, it's now 8!!! Yes!!!! It's only been since April that I painted the other three. At this blazing pace you'll have them before you start collecting social security!!!

Here are a few photo's. I am not totally satisfied with my work, but what artist is. Hopefully the next one I do will be better than this one. I think with each of these figures I'll get a little better with as I go.

As always thanks for looking.

Monday, November 13, 2017

The Tiger tanks of ancient antiquity

The two armies had drawn up into battle formation in the predawn hours. As the sun began to rise over the soon to be battlefield, the beams of the morning light reflect off the armour of what look to be a group of giants on a low hill. The enemy foot soldiers begin to mumer and point in their direction. What are these metal looking behemoths? As the sun slowly drew higher into the sky, the light bringing more details into view, they could see that they rode large metal clad horses and carried spears that seemed as tall as trees, they swore to each other that their eyes gleamed with red, fear began to sweep the enemy ranks....

My latest addition to my growing Late Romans from the Saga supplement Aetius & Arthur are the "Equites sagittarii clibanarii". Sagittarii implies (but does not establish) the unit was bow-armed, while clibanarii may mean something like "oven men", possibly alluding to the stuffy conditions clibanarii troopers had to endure due to their unusually comprehensive armour. The Equites sagittarii clibanarii is the only clibanarii unit in the Notitia (The Notitia Dignitatum, latin for "The List of Offices", is a document of the Late Roman Empire that details the administrative organization of the Eastern and Western Empires.) stationed in the western half of the empire. From what I am reading they were stationed in Africa, which matters not to me, as they easily could have been called over to Italy to fight for some general contending to be the next emperor of western Rome.

There is much debate and little evidence to prove or disprove what weapons they carried or how much armour may have been worn etc. There is debate that the Late Roman Cataphractarii was armed with contus and sword and did not use a shield, while the Clibanarii were armed with the contus which is wielded with two hands, however consideration must be given to what other weapons may have been used by the clibanarii, the bow and shield.

Which brings me to, if they did carry a shield, what color do I paint it. Again there isn't just one source and there can be 15 variations of the same shield pattern, so I simply chose one I thought I could paint freehand as my hand is not that steady to paint fancy shield designs.

So with this all said, I am presenting to you my interpretation of what my artistic tastes, and idea of what my unit would look like. Close to history, or fantasy? I do not know but I have done my best to research what I wanted and present to you my Warlord, and his hearthguard Clibanarii.

[above my Warlord]

[above the Clibanarii]

[above group shot]

The figures are 28mm from Gripping Beast, the shields painted by me, the banner is a transfer from little big men studios.

Based on shield colors the horse tails worn from their helmets could be of varying colors, I chose yellow, which keeps it in the ball park of possibilities. 

Hope you like my work. More stuff on the way soon.


Saturday, November 4, 2017

Late Romans 2nd unit complete for Saga

It finally stopped raining long enough for me to brave the chilly weather and get outside so I could spray a couple of protective coats on my second completed Late Roman infantry unit. I have about 4 more units plus my Warlord to complete to finish the project, but while I waited for the seal coats to dry I was not idle. Started working on a cavalry unit and my Warlord.

As mentioned in my other post these are Gripping Beasts 28mm Plastic Late Romans. The shields have transfers applied from Little Big Men Studios. One thing I will mention is if you buy the plastic kit and want transfers make sure you look at Little Big Men's Plastic Late Roman shields, because the ones made for Gripping Beast metal figures won't work. Also the blue shield edging is me matching up colors to complete the look.

The one thing that I really don't like about the kit is the fact you only get 8 dudes wearing chain mail. I really wish they would have made at least 16 out of the 44 but oh well, I'll make it work.

Hope you enjoy the photo's.


Tuesday, October 17, 2017

Showcase: Infinity: Nomad... Tsyklon Sputniks

To keep myself from going mad when working on a long project, I may stop and paint a model of something completely different just for a change of pace and to keep it fresh. Hence this is not a Samurai model, nor is it a Late Roman. It's Scifi baby!

I am really liking the science fiction based skirmish game called Infinity. One of the Armies I am collecting is called Nomads. I have painted and posted several of these models here already, and here is another. It's a remote. Remotes are semi-autonomous support units, usually lightly armored but extremely mobile and versatile. This one is an exception in that it has been modified to include heavier armor, NBC systems, and electronic defense systems. There are several variants and this particular one carries a Feuerbach . The Feuerbach, or "River of Fire" in German, shoots auto-propelled projectiles. These small, lightweight projectiles have a quick loading and boosting mechanism that provides a rapid rate of fire. In exchange for this, the Feuerbach sacrifices destructive capacity compared to other Anti-Tank weapons, which tend to be more powerful but slower (I copied this statement from Infinity's Wiki),

Anyways I thought it was pretty cool looking, and placing this on the table will make my opponent crap his pants, as he is still WAAAYYYY behind in painting some of his cool toys (Rob, yes you Rob, I am calling you out;)). Here are some photos.

Thanks for looking

Thursday, October 12, 2017

Late Romans for Saga

I bought a box of 44 plastic 28mm figures from Gripping Beast when they first came out a few months ago (or has it been a year, hmmm), and I finally got around to assembling them and putting some paint on them as well.

The figures don't have many poses and are a little wooden, but the main reason why I got them was I could build an almost 6 point warband for Saga with this. When the figures work out to like 57 cents a piece, how can you go wrong.

Of course I had to buy shield transfers from Little Big Men, and why not. I could probably hand paint them to a decent standard, but Little Big Men stuff is just so nice, it just saves a whole lot of frustration and time for me. Of course they have their little problems and I have to match paint to touch up shield edges and such, but it's still way quicker.

I painted these up to a gaming standard. That means I didn't go hog crazy on detail. I just want to paint up a 6 point army and get it on the table as quick as I can. That said it is me we are talking about and even doing them simple like, it still takes me what seems like forever.

But enough of that, here are a few photos I hope you will enjoy. A shout out to my buddy Aaron waaaay over on the other side of the world, as I know he likes Romans, so I hope you like these.


Tuesday, October 10, 2017

Kirk “the main man” Douglas takes command

My friend Dave came over to do some Saga gaming (skirmish dark age rule set) this past Sunday. He brought his Welsh to battle my Vikings (led by my special edition Kirk Douglas viking figure).Two completely different armies, but if both are played to their strengths, you can always expect close games. We were not to be disappointed.

We played "Champions of God" a scenario which you basically just have to cause more causalities to your opponent than you take to win the game, but you must win by 3 or more to win, otherwise a draw.

Dave picked three pieces of terrain, two woods and a marsh. I picked a gentle hill and a bit of brush. After alternately arranging our terrain we diced off to see if either of us could move a piece of terrain or remove it. Dave failed to influence his terrain choice with his die roll, and with my plus 1 (he placed more than me) to the die roll I was able to move his marsh 6 more inches to my flank to open up my middle a bit more.

Here are the Armies starting setups below. If you want to see full size pictures left click on picture to open the photo slide review. When you have this open I've discovered that you can then right click on picture opening a menu and select "open image in new window". When you do this you will be able to use your mouse to get a closer view. This will not work if you simply start by right clicking on image, you have to first open the photo review (where the photos all open up for viewing in a row).

[above Vikings, with 12 Levy in the brush, and then 2 X 8 man Warrior units, with 2 X 6 man Hearthguard backing them up in the middle, and of course "Kirk the main man Douglas" watching over his crew in center rear]
[above those cursed Welsh with their pointy sticks, Dave selected all Warriors which I thought was a great idea. He placed a 10 man warrior unit behind the woods on his right flank backed up by and 8 man warrior unit, and then paced 3 X 10 man warrior units in his center. He choose to mount his Warlord for flexibility]

Dave won the toss to see who goes first and decided that would be me (a great idea since you can steal a victory with the last move). By going second in this scenario your allowed to roll three Saga dice to place on your battle board (think of Saga dice as orders, and the Battle Board as your command board. Depending on what you roll with your order dice, allows you to pick commands that match the roll on your command board). 

Viking Turn 1 [note all pictures below are at the end of that players turn]
Going first and being a Viking, I decided I would do a most Viking thing and go straight at him. I rolled a butt load of sixes on my first turn which meant that I probably wouldn't roll anymore for the rest of the game (and it nearly came to that). I had this great idea of going straight up and smashing him on first turn but sadly I did not pay attention to how far away his line was from mine and I ended up advancing toward his line in echelon. My warriors ended up taking a fatigue, and I hoped to weather the storm that he would unleash with all his javelin armed dudes (I used bingo chips for fatigue marking and Dave used blood stones or little jewel looking things).

Welsh Turn 1
Dave is a pretty new player when it comes to Saga, but you wouldn't have known it in this game. He played the strength of the Welsh perfectly by running up and tossing Javelins at me but not coming into melee. Dave used his Saga dice to bring the Welsh up and unleash hell (also bringing over his 10 man warrior unit to the center from behind the woods), but fortunately I had some decent save throws and I ended up taking only three warrior causalities (whew) with one of his units having activated more than once with a shoot or move so took a fatigue (you can see the blood stone placed behind that unit).

Viking Turn 2
On my turn 2 I of course rolled no sixes (on both our battle boards you have an order ability that allows you to spend that six to roll two more dice. You can keep doing this as long as you never have more than 8 saga dice on your board when you begin the activation phase). So with only six dice to work with I knew I needed to bring him into melee as best I could to whittle down his numbers so I could stand up to his "float like a butterfly, and sting like a bee" maneuvers. It was time for me to go "George Foreman" on his butt. I brought up my 6 man hearthguard and with a bunch of special dice thrown in I tried to give my selected charge target a killing blow, and wipe them out which would cause fatigue to all his units within 6 inches. But it was not to be and while losing eight he had two standing at the end. He had poopy melee dice, and if I remember he only cause two hits on me, but I saved them both! Glory and death! But this left me with a problem of being surrounded by a lot of full strength Welsh warrior units that were just itching for their turn to toss those sticks of death at me. So I risked an attack on his ten man warrior unit with my 7 man warrior unit (that you can see to the left of my hearthguard out front). There is an ability on the Viking battle board called Valhalla, where you can sacrifice a figure to gain three dice. This is what I did, but wisely only used one just so I could match his dice roll 10 to 10 in melee (sacrificing figures counts for your opponents score at end of the game as well). I caused a five hits and he saved two but Dave just kicked butt with his roll and I was lucky to escape with just one warrior. Had I lost that dude I would have had another fatigue on my hearthguard added and that would have been a bad thing. 

Welsh Turn 2
Dave slid his 10 man warrior unit he brought over from behind the woods behind his 7 man warrior unit to keep it safe from my slingers in the brush (I ended up never shooting the as I was always to busy using my Saga dice for command in the middle). He then used his other units to try and shoot up my hearthguard way out in front. He caused two causalities, but what he forgot to do was to move back his now 2 man warrior unit out of the way. I said silently to myself I have you now my friend! Striking these boys and eliminating them in melee would cause his other units within six inches to take fatigue and I could use these with my other units brought up to battle to my advantage.

Viking Turn 3
Having lost my last surviving warrior out of a unit of 8, during shooting on Dave's past turn, he successfully brought me down from rolling six Saga dice, to five Saga dice. Of course I rolled no sixes so had to do with only being able to assign five Saga dice. So what should a Viking player do when down a Saga die, why ATTACK of course! This was going to be tricky. My idea was to hit his now only two man warrior unit and destroy it. This would cause several of his units to have another fatigue added on and this would allow me to bring up my depleted warriors and Kirk the main man Douglas up to take out his 10 man warrior you see at the top right of this picture. So with everything riding on how my hearthguard did against his two warriors they charged home. I had eight dice to his two. I caused four hits! Surely his unit was about to die!!!!!!!..............................................................
then tears appeared on my cheeks as he promptly rolled four 5's and 6's to save every single hit placed upon him (on six sided dice you need to roll 5 or 6 for saves in melee). The only consolation was he caused no hits to my hearthguard and they had to fall back. Sadly this unhinged my plan and I could not continue my turn as planned and simply had to see how things went in his turn. I thought for sure this was game over for me. 

Welsh Turn 3
Dave had me on the ropes, but could he put me away? He pulled back his 2 man warrior unit and then brought up his 10 man warrior up into the slot that he had behind his 7 man warrior unit. He proceeded to shoot the crap out of me and I was lucky to have one hearthguard left (not losing a Saga die if I had lost him was big), and only lost one warrior next to Kirk. It could have been much worse, but I survived and that was a key element as to what was going to happen next.

Viking Turn 4
I had to be smart this turn so as not to get myself in a pickle and lose more Saga die, going below 5 really hurts. Of course, again, I rolled no sixes. But excuses the winner will not have, so I used Kirk's We Obey (The Warlord gets to activate once per turn for free and a unit within 4 inches of him) and pulled back Kirk and the one man hearthguard unit. Now I brought up my fresh 6 man hearthguard unit to take a pop at his now exposed 10 man warrior unit he brought out a little to far and was able to reach him in two moves. Here I can't remember, but I think this was the turn Dave did not have a command die on Holy Ground (a reaction move that he can use once on one of my units moving to slow them down). The nice thing the Vikings have on their battle board is a command called Frigg, this allows a unit that is engaged in melee to remove one fatigue from itself and add one attack die. It's almost like having foot cavalry if you know what I mean. It doesn't quite work on defense, but if your the attacker it's sweet! So I steam rolled into his 10 man Warrior unit and using an ability to re roll misses once caused him to lose 7 warriors. He struck back causing a few but I was able to save all but one. This was another moment on the battlefield where losing more than one could have had dire consequences to the Vikings.

Welsh Turn 4
Dave used this turn to pull back his 3 man warrior unit (he was learning) and bring forward his 10 man warrior unit and bring up his seven man warrior unit. I can't remember if he took shots or not (sure he did) but if so it looks like I saved them all.

Viking Turn 5
Finally I rolled some sixes so was able to have more orders this turn. At this point in the game I needed to have what was left of my units work closely together, and even more important smash his 10 man warrior unit and hopefully inflict some damage on his 7 man warrior unit so he wouldn't be able to shoot me up as well and grind me down. I had enough Saga dice to set up this turn for a good one two punch. I used Njord which allows all units within 6 inches of Warlord (including Warlord) to remove a fatigue. This allowed me to take my hearthguard and move them just so that they were closest to the two man unit than any other (if you activate for movement a second time within short (4 inches) you have to contact the closest enemy unit within short. I did this in an attempt to destroy his two man unit so it would cause fatigue on all his units within 6 inches. Having moved a second time I incurred a fatigue which Dave used to raise his armor to a 5. I rolled 10 dice and scored 4 hits... yes! But could Dave save them all again? This time a small tear formed on Dave's cheek as he failed to save all the hits and they went down not causing any back to me. This was perfect, now I had the set up I was looking for. I attacked his 10 man warrior unit (I had to as they were within VS (2 inches)). I rolled in and still had an ability to use that allowed re roll of my misses. Having a fatigue from previous battle and another added up from moving a third time, I was a little in trouble with how this melee could turn out (I lowered his armor with his fatigue and he used my two fatigue to raise his back up and to lower me) I ended up causing 10 hits (including re rolls) and Dave was only able to save two, but he didn't have such a great roll back at me and I had a super save roll so he only caused one loss to me. I then used Kirk and my warrior unit to do a side by side into his 7 man warrior unit, and even though I suggested not to, Dave wanted to split his dice between the Kirk and warrior unit instead of having them all go against my warriors. In the end it did not matter as Dave had a not so good melee roll and I saved all but one which Kirk fluffed off. 

Welsh Turn 5
I thought Dave might still have a chance to bring his 8 man strong warrior unit out of the woods and bring them up for a last ditch effort but instead he went for the glory and did a side by side with his warriors to attack my hearthguard. He was able to do this because he could not reach my Warlord (Warlord's pride, if you activate and can engage in melee with enemy Warlord you must do so) but could not get around the my unit without coming into VS (you can not attack a different unit if you pass within VS (2 inches) of another unit. He ended up killing two of my hearthguard and he lost two of his warriors so they had to bounce as it was a tie in losses.

Viking Turn 6
Turn 5 for me ended up being the turning point, and though I rolled no sixes for Saga dice this turn I didn't need them. I was able to destroy his 1 man warrior unit causing another fatigue on his Warlord and then use my hearthguard to attack his Warlord. I caused 4 hits to his Warlord but he wasn't able to save enough and not able to fluff enough off, fell on the field of battle. I was able to use my 5 man warrior unit to mop up his 3 man warrior unit on hill, and that was all she wrote. 

The final situation
At this point Dave didn't bother doing his last turn as he could not cause enough causalities to me to reverse the situation. I ended up with 22 points to his 16.

In the end we both made a few mistakes, but had a grand time. A few timely die rolls for me helped me turn the tide on game turn 5, otherwise this was a very close run thing. Dave played the Welsh very well. Like all of us when we learn this system you have to play a few games to get a feel for your board. Every time Dave has played he has gotten a little better. Also it's important to know what your opponents board can do. You don't need to memorize all the battle boards, but I think it helps having your opponents battle board in front of you so that you have an idea of how to plan things with your own.

If you've read this far, as always I appreciate you taking the time to do so.


Sunday, September 24, 2017

Samurai Throw down (Saga gaming)

As I mentioned in another post (Old Geezer Saga Club day), last weekend (Sept 16th) we had a mini Saga Tournament. The very next day my good friend Skip and I played Saga Samurai all day. Skip and I have been working on the Armies these past few months to get ready for this special day of gaming just between us. In past days we have played Samurai DBA and the sort, along with Saki and then having something sushi to eat. I mean if your going to game Samurai you gotta go all in right!

Well this day was planned no different. We were to game then go to one of my favorite places that just happens to be called the "Sushi House". It's all about theme;)

So while we started painting our armies we based our building of them off a site called kurpfalz-feldherren a website in Germany that a fellow put together with what looked like some cool battle boards. I had my very good friend in the UK (he's German working there) translate them for me and off we were to the races. We found the boards to be a good starting point, and a few translation problems that I simply used commonsense to overcome, but just as a disclaimer these boards aren't necessarily balanced and both Skip and I already are going to modify some of the abilities to make them give more of a period feel (1540 on wards).

Now I wanted to do the Takeda board he had designed but I was unable to get the Cavalry figures I wanted in time to be able to get project done on time. So I used his vanilla Samurai board, while my friend did his Oda battle board. Here are some photos of the two boards we used (remember we plan on making some minor changes to them after having seen how they played).

Skip was having some special decals made up for us to place on blank white dice, but we didn't get it done in time so I had to use the number symbols. These will change once we complete the dice project, which I understand Skip finished just yesterday. So when I get the images I will be able to use my art program to plug them in instead of these numbers. For those of you who are now Saga players, these battle boards are used to give your troops orders in a you go, I go format. You generate so many Saga dice but can not roll more than six dice to place on your board to start. Special abilities will let you roll more but you can never have more than eight. So I hope that helps you when you look at the Battle Boards above.

So our very first battle was fought using the scenario "Battle at the Ford". This was selected because of my interest in Takea's battles at Kawanakajima which I have included a link for your further reading pleasure.

Our forces selected where as follows:

Kevin's vanilla Samurai
1 X Samurai point (4 X Hearthguard models mounted as one unit)
5 X Ashigaru/Ronin points (40 X Warriors made into five units of 8 models each armed as follows 2 X Yari, 2 X Bow, 1 X Teppo (Arquebus).

Skip's Oda
1 X Warlord
1 X Samurai points (4 X Hearthguard models made into 1 unit)
5 X Ashigaru/Ronin (40 X Warriors made into five units of 8 models each armed as follows 3 X mixed weapons, 1 X Bow, and 1 X Teppo (Arquebus)

At the Ford closet to Skip's Oda he placed 2 X mixed weapons of Ashigaru, 1 X bow Ashigaru, 1 X Samurai, and his Warlord. At the Ford furthest he placed his Teppo and his other mixed weapon unit.

At the Ford location furthest from Skip, closer to me I placed a unit of Yari, Teppo, and bowmen. At the Ford further from me/closer to Skip I placed my Warlord, Yari, bowmen, and my mounted Hearthguard.

[And here is the Grand view of the entire battlefield below.]

The game began with Skip pushing across across the Ford on his right and taking a defensive stance at the Ford to his left. On my turn of one I pushed across the Ford to my right and got right into his face so I can bring the rest of my troops across and advanced to meet him on my left.

[See below with camera on my side of the field facing Skip's Oda]

On my turn of two I popped his Ashigaru mixed weapon unit back across the ford and tried shooting down his bowmen that where now pinned with my bowmen with no success. Throughout this entire game Skip rolled very well for his saves and hits, and of course mine were quite the opposite. Using up most of my command dice to do this my poor Teppo unit on my right stayed well back from where it was truly needed.

[Situation at end of two]

From here on out, it was simply a battle of attrition. Skip's Oda Battle Board has some great abilities (kind of like Byzantine Battle Board) and he was able to always out number me in dice and I basically was attrition-ed done to make it a mute point to continue. Though it was frustrating for me, I still had fun. So it was on to our second battle!

For this battle we played "Champions of God", and I thought this was a good scenario to follow ford as instead of two condensed avenues of approach, you could spread the field.

The order of battle was the same except for Skip changing out one unit of Ashigaru mixed weapon unit of 8 figures for another point of Samurai (hearthguard) and combining it with his other point to have an eight man Samurai unit. 

[Below a view of the setup]

As you can see Skip deployed his Teppo, and Bow unit in the center, and his Ashigaru mixed weapons units and Samurai on the flanks. He then promptly moved up his bow unit in range of all three of my missile troops and I promptly shot them to pieces. This was an EXCELLENT start for me! I started to advance on my left flank with the idea of refusing my right but I didn't have quite enough Saga die and he walked into my bow armed unit on my right flank in the woods with his Samurai and with the support of his Ashigaru mixed weapon unit wiped them out. He then executed a skillful retreat on his right as I pressed him with my left.
[Below the situation as described above]

Boy I thought to myself I have him in my pocket now and then...... I waited one turn to bring up the rest of my troops thinking I could execute a combined coup de gras. He jumped into that rocky ground you see right behind his troops thus giving them hardcover and the time he needed to untangle his Samurai in the woods behind my lines to bring them back to support his other troops. 

Once more Skip had the luck of the Irish with him and the bastard (love intended) isn't even Irish!!!! His skillful tossing of the dice and my waiting one turn to long, was my undoing. 

Just a little frustrating, but my own fault, but again it was still a blast. Plus it helped Skip drive 13 hours back to his home in Georgia. When you drive that long with a smile on your face, I hope it hurts to do so now Skip!!!!

Afterwards we had a nice dinner, talked about our glories and defeats at the Saga table, but more importantly we spent time together as friends.

Cheers all

Thursday, September 21, 2017

The Old Geezer Saga Club

This past Saturday (Sept 16th) the Old Geezer Saga club got together for a 6 point mini tournament. My very good and long time friend Skip drove 13 and a half hours from Georgia just to game with us!!! Well in truth he was coming to see his nephew's new baby and we used that as an excuse to get together and do some hardcore Saga gaming. Let me introduce you to the Old Geezer boys....
From left to right, Mark "The Merciless", Rob "The Luckless", Skip "Torok the Terrible" (nickname based off his Steppe Nomad army), Kevin "Old one Eye", Dave "The wise one", and Harv "The Faithful".

Our day started at 10 AM and we played three scenarios. Each scenario was to have a two hour time limit, and counting breaks in between, only supposed to last until 6 PM. We ran over by an hour and a half.... hmmm I gotta fix that next year. The three games played in this order where "Champions of God", "God will recognize his", and finally "The Challenge" (not realizing the special rules and victory conditions had changed for the better!).

I should not have, but somehow, ole Skippy used Jedi mind tricks on me to get me to play the Mutatawwja. One should never play in a tournament environment never having played the army before, I know that, I've told him that, but somehow he got me to jump on the "this is a cool army board train".

The armies involved were as follows:

Vikings - Harv
Pagan Rus - Skip
Normans - Rob
Welsh - Dave
Irish - Mark
Mutatawwja (which should have been my Franks) - me

My first battle using the Mutatawwja was a learning experience. I had my Army setup as follows:

Warlord (was a Priest, the Enlightened one, definitely not a fighter)

3 points of Warriors (made into four six man units)
2 points of Hearthguard (four man Camels, four man horse)
1 point of Naffata (one given to each warrior unit)

Now this setup works, I think really well against Cavalry armies, but against foot I would ditch the mounts and go with foot Hearthguard. Rob had his Normans all mounted except for 1 unit of foot bows. His army was made of the following:

1 point of Levy bow (used as a 12 man unit)
5 points of Warriors ( 2 X 10 mounted Warriors, 2 X 8 mounted Warriors, and 1 X 4 mounted Warrior)

The Mutatawwja are a fun army to play, you have to be really thoughtful about when to sacrifice a model, like pace yourself. Having the Enlightened one really helped give me that combo dice ability punch, and the Naffata were instrumental in causing fatigue on an enemy unit that I could then follow up smacking with a different warrior unit and using that fatigue to my advantage. The Camels were just awesome against his horse. I walked up with a naffata unit, caused a hit on an eight man mounted warrior unit which placed three fatigue on him, and then smacked him with my Camels. If was glorious! But in the end I got a little greedy and lost my camels and my units were whittled down and I had used way to many sacrifices so ended up being defeated by Rob's Normans.

What I took away from the game was some good lessons learned and I used those to my advantage in the next two games. If you're looking for that "fun factor" army the Mutatawwja are for you. If you're thinking of taking them to a tournament I would highly recommend playing them quite a lot and against many different opponents to learn them really well. If you go to a large tournment there will be a higher likely hood of more experienced players there and you will get your butt handed to you most likely with these boys, BUT, it will be gloriously fun!!!!

I'll show a few pictures here, and would love to share more about the battles but my friends notes where like reading doctors notes (unreadable scrawl) so I'll just post a few pictures and tell you how they finished below..

[above the Champions of God scenario]

[above God will recognize his]

I am sad to say that after a full day of gaming and lot's of questions, and trying to be a good host, I was completely worn out by the end of the day and completely forgot to take photos of our last game "The Challange".

The final results are as follows:

1st Place = Mark's Irish (and until the next tournament we all have to call him "The Boss".... sadly)

2nd Place = Skip's Pagan Rus 

3rd Place = Harv's Vikings (and a great job for only his third time playing!)

4th Place = Kevin's Mutatawwja (I just know I would have won playing the Franks;))

5th Place = Dave's Welsh (Dave had a grand time and learned alot, but more importantly this is his first army he completely painted for a gaming system in like 20 years, and they look great to boot!!!)

6th Place = Rob's Norman's (Rob is a great guy and a good player but somehow always finishes last, now you know why he is called the luckless;))

Top slaughter points honor's went to Harv who tied with Dave with 61 points. Well done gentleman. 

In all we had a grand time, and we ate, drank, and gamed. What more could a gamer ask for!