Of course my buddy knows I am painting Franks but I kind of didn't tell him what Warband I was going to put out. He expected to meet the same ole Anglo Dane's over our past meetings. So he didn't read up on them. I know, I am evil:)
Clash of Warlords
1 X Warlord
2 X 4 Hirdmen (Hearthguards)
1 X 4 Berserker (Hearthguards)
2 X 8 Bondi (Warriors)
1 X 12 Thralls bow (Levies)
1 X Charlemagne himself
1 X 4 Mounted Caballarii (Hearthgurards)
1 X 4 Mounted Caballarii Charlemagne's Guard (Hearthgurards)
3 X 8 Miles (Warriors)
We used the scenario placement from "The Crescent & The Cross" rules which I find far superior to the old way. Mark only picked one terrain piece, and I picked two. I put out a building and a woods, he also placed a woods. I diced to move his only piece up to M distance, and Mark diced to remove or move one of mine, and instead of taking the building off, he moved it closer to the center.
Setup looking from behind the good guys
Setup Side/Top view
Charlemagne (being a Hero of the Viking age and thus costing a build point) was probably not a good choice for me as my first game using the Franks. Why? Because I need to learn how to use the Frank battle board without that crutch. There are two main reasons why I should not have used him. 1, he gets to choose up to three units for a We Obey at L range, and 2, he gets a household guard of up to 6 mounted figures with a raised armor value to 6 (5 against shooting). That's like having Tiger Tanks on the field of battle! As you will see later it had a profound affect on my opponents morale.
The one thing Mark likes to do is use his battle board ability "Ullr" which allows him to re roll his missed attack dice. So I made sure I used my ability "Interdiction" and kept designating the "ullr" ability. This is where Charlemagne comes in, because I could afford to always leave three dice in my Battle Pool as Charlemagne insured I could still move three units. So I was ready to plunk down 3 fatigue on those berserkers in case he got any ideas.
The big shield wall scrum!
Above the end of turn 3 for the Franks. I got my badly hurt Cavalry unit out of dodge and tried to steam roll his 5 man warrior unit with my Tiger Tanks.... ahem... I mean my Household Cavalry. I got four of them but he saved one. One must never count on finishing off a unit and think about being out in the middle of hostile territory at the end of his move. Fortunately... yes you guessed it, I had a nice little saga die sitting on Planification.
Above is the end of the Viking turn 4 with the continuation of our mighty shield wall battle both sides whittling each other down but both hanging in there making key saves. Of course my Household Cavalry danced away from his bererker unit and the Frank Saga dice next to the units show that they get a defensive bonus if attacked this turn coming from my ability "anticipation". Though he didn't have the gas to keep on going to get me. Yet.
As always a hearty thanks goes out to Mark for coming over to game before he has to go off to work.Truly the definition of what being a hardcore miniature gamer is all about.