Long known as a cunning warrior and one to switch sides at the drop of a pin if the price is right. Torok, who has come to be known as the Terrible, has long been one of the Steppe terrors.
Many legends have been told of this great warrior but only one needs to be retold here for you to understand this great Warlord:
After a great victory and sitting by a campfire feasting with the Steppe Overlord, the Steppe Overlord asked this question, "Hao! Dai ye! We won again! This is good, but what is best in life?".
Another nomad answered, "The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.". The Overlord barked, "Wrong! Torok! What is best in life?". Torok without missing a beat answered, "Crush your enemies. See them driven before you. Hear the lamentations of their women.".
The Overlord with satisfaction in his eyes said, "That is good! That is good!".
This is all you need ever know when you face Torok the Terrible, fear him!
[As always left click on pics and then right click and choose view image to see larger picture]
Blog discription
What will you find here? Ramblings from an aging gamer-miniature painter. When I first started out in this hobby computers were in their infancy and finding other gamers could only be done by going to conventions or as in my case bumping into somebody who happened to see me reading "Panzer Leader" on the school bus. Look how far we have come! The internet has allowed our small community to be able to connect on a level I never dreamed of when I was but a small lad. What I do hope you will find here is something interesting from one wargamer/miniature painter to another. I paint miniatures somewhat decently, so I will be posting some pictures of my work, and perhaps a review or two of games and/or miniatures. Most of all this is just about having fun and anything I post here is meant to be for that reason.
Monday, December 22, 2014
Monday, December 8, 2014
4pt mini "Clash of Warlords" Saga match part two of two
Well if you read part one of two of this title, then you know that this is the second match we played as we still had time before Mark had to dash off to work.
As you will note (in part one of this title) I mentioned it was a good idea to not only know your battle board, but your opponents as well, as this will help you make better decisions when it comes to planning. Well I will go a bit further by tweaking this a bit and also say it's a good idea to know your opponent as well (even if he's not your regular, scout out the other guys games when you have a chance). I mention this because we all are creatures of habit and sometimes we fall into this rut of playing the same way over and over again until finally we lose enough times we try changing things up. Since I was losing all the time it came naturally to me to try different things each game, but I knew Mark had victory blindness. I was going to use this to my advantage then!
We played the same scenario, keeping the same troops but allowed changing of formations. So here is how it went for our second game.
Order of Battle:
VIkings:
Warlord
Hirdmen (Huscarl) X4
Hirdmen (Huscarl) X4
Bondi (Warriors) X10
Bondi (Warriors) X6
Anglo-Danish
Warlord
Huscarls (Huscarl) X4
Ceorls (Warriors) X4
Ceorls (Warriors) X4
Ceorls (Warriors) X4
Ceorls (Warriors) X4
Gerburs (Levy) X12
Mark pretty much kept his troops the way they where with the exception of tossing over two Bondi from one unit to the other. So the Vikings had 6 Saga dice to start out with. I, dangerously, broke up my Ceorls into 4 man units. This gave me 7 Saga dice (only can roll 6) and my plan since he had no shooty troops was to make them fatigue bombs (using "Lords of Battle" & "Unforgiving"), but the Vikings have an ability called "Loki" that can make a unit of Warriors of 3 models or less disappear. Mark has only used this one on me once in all our games so I was counting on his "Victory Blindness"!
Mark had the first move of turn one and basically moved his formations up, which was okay with me as he got them in range of my Gerbur unit. He had also selected the ability "Odin" which causes an activated unit for shooting to change it to a move action. This is what I had counted on him to do (this is knowing your opponent bit).
My rolls for my move of turn one where pretty good having rolled a few helmets. I used those to keep rolling until I had a nice little pile of Horsey ones, three to be exact, and placed them all on the Gerbur activation spot. In Saga, as opposed to other rule systems, you only count the models in range not the whole unit just because one model is in range of the target. So I calmly, keeping my poker face on (which is always a stupid smile), stated I was going to shoot at his 10 man Bondi unit knowing only half my models where in range (okay here is where I have to start snickering, it was really hard not to do it in front of Mark). He fell for it! He used it and I promptly moved my unit just enough to have all my models in range. I announced I would shoot (fatigue taken after the shot is resolved), he failed to make the saves and lost two figures. Now with a fatigue on my Gerburs I activated them a second time and asked, "Mark would you like to take a fatigue off my unit to raise your armor value (with my stupid smile on my face)". He Said, "Yes Kevin I think I would".... again this is just what I hoped he would do. Four hits later ( plus failing to save any of them, rolled nothing better than a 3), that poor old Bondi unit had gone from 10 down to four figures in quite a hurry. Visions of Santa Claus coming down the chimney bringing me early Christmas presents where in my head when I announced my third and last activation for the Gerburs to shoot and again asked Mark if he would like to remove my fatigue to increase his armor and once more he agreed. This time I plebed on the dice but the damage was done, and not just to his unit, I'm pretty sure I'd gotten into his head;) Especially after I reminded him ya know all my figures weren't in range right? Also do you remember that Levy are exhausted after only two fatigue. I think that bit really got into his head;)
Poor ole Mark was pretty rift about those cold blooded uber sniper Gerburs, and ordered what was left of those bloodied Bondi into a headlong charge into my poor levy. I was able to weather the storm and saved all but two and gladly backed away, though Mark took no causalities in return.
On my part of turn 2 I again had some good rolls and got a few helmets which allowed me to set up one of my fatigue bomb Ceorls and move my Gerburs out of the way. I smacked into what was left of his 4 man Bondi and wiped them out losing only one of my warriors in return. Today was a good day to be an Anglo-Dane! I had set it up so I could move my fatigue bomb Ceorl unit out of his support range, though this gave me one more fatigue, it did make Mark have to spend two activations to reach them. I had also set up my board with the "Intimidation" which cancels one activation of your opponent. This I thought would help because Mark now only had 5 saga dice to roll with the loss of his Bondi.
At this point I am pretty sure Mark was a bit overcome with the loss of his ten man Bondi unit (or was it he was thinking it was almost time to go?). Again he had a really good Saga dice roll and able to use several of them on the ability to roll more. Here is his set up board before the start of turn 3.
Mark, I think, made a small mistake for he was too worried over my ability to cancel one of his activations and didn't set up his board for any abilities for the upcoming melee. I am sure he thought he could steam roll my Ceorls with his Hirdmen, but first he lined up his Bondi to charge into my Huscarl. With no offensive abiltities to add on, they were doomed before they started. He had to move twice to come into contact with my Huscarl and took a fatigue doing so. When his 6 man Bondi unit slammed home I used that fatigue to lower his armor value and though he took down two Huscarl, in return I caused 8 hits and he saved only two wiping out his unit. At this point Mark's morale was broken, but I am sure it was mostly he had to hurry up and go, and gave me the game. It would have been fun to see what he could have done with his Hirdmen and then my counter move, but I am pretty sure I had this one in the bag (but then I always think that;)).
If you read down this far, thanks for taking the time to do so.
Cheers
Kevin
As you will note (in part one of this title) I mentioned it was a good idea to not only know your battle board, but your opponents as well, as this will help you make better decisions when it comes to planning. Well I will go a bit further by tweaking this a bit and also say it's a good idea to know your opponent as well (even if he's not your regular, scout out the other guys games when you have a chance). I mention this because we all are creatures of habit and sometimes we fall into this rut of playing the same way over and over again until finally we lose enough times we try changing things up. Since I was losing all the time it came naturally to me to try different things each game, but I knew Mark had victory blindness. I was going to use this to my advantage then!
We played the same scenario, keeping the same troops but allowed changing of formations. So here is how it went for our second game.
Order of Battle:
VIkings:
Warlord
Hirdmen (Huscarl) X4
Hirdmen (Huscarl) X4
Bondi (Warriors) X10
Bondi (Warriors) X6
Anglo-Danish
Warlord
Huscarls (Huscarl) X4
Ceorls (Warriors) X4
Ceorls (Warriors) X4
Ceorls (Warriors) X4
Ceorls (Warriors) X4
Gerburs (Levy) X12
Mark pretty much kept his troops the way they where with the exception of tossing over two Bondi from one unit to the other. So the Vikings had 6 Saga dice to start out with. I, dangerously, broke up my Ceorls into 4 man units. This gave me 7 Saga dice (only can roll 6) and my plan since he had no shooty troops was to make them fatigue bombs (using "Lords of Battle" & "Unforgiving"), but the Vikings have an ability called "Loki" that can make a unit of Warriors of 3 models or less disappear. Mark has only used this one on me once in all our games so I was counting on his "Victory Blindness"!
Mark had the first move of turn one and basically moved his formations up, which was okay with me as he got them in range of my Gerbur unit. He had also selected the ability "Odin" which causes an activated unit for shooting to change it to a move action. This is what I had counted on him to do (this is knowing your opponent bit).
My rolls for my move of turn one where pretty good having rolled a few helmets. I used those to keep rolling until I had a nice little pile of Horsey ones, three to be exact, and placed them all on the Gerbur activation spot. In Saga, as opposed to other rule systems, you only count the models in range not the whole unit just because one model is in range of the target. So I calmly, keeping my poker face on (which is always a stupid smile), stated I was going to shoot at his 10 man Bondi unit knowing only half my models where in range (okay here is where I have to start snickering, it was really hard not to do it in front of Mark). He fell for it! He used it and I promptly moved my unit just enough to have all my models in range. I announced I would shoot (fatigue taken after the shot is resolved), he failed to make the saves and lost two figures. Now with a fatigue on my Gerburs I activated them a second time and asked, "Mark would you like to take a fatigue off my unit to raise your armor value (with my stupid smile on my face)". He Said, "Yes Kevin I think I would".... again this is just what I hoped he would do. Four hits later ( plus failing to save any of them, rolled nothing better than a 3), that poor old Bondi unit had gone from 10 down to four figures in quite a hurry. Visions of Santa Claus coming down the chimney bringing me early Christmas presents where in my head when I announced my third and last activation for the Gerburs to shoot and again asked Mark if he would like to remove my fatigue to increase his armor and once more he agreed. This time I plebed on the dice but the damage was done, and not just to his unit, I'm pretty sure I'd gotten into his head;) Especially after I reminded him ya know all my figures weren't in range right? Also do you remember that Levy are exhausted after only two fatigue. I think that bit really got into his head;)
Poor ole Mark was pretty rift about those cold blooded uber sniper Gerburs, and ordered what was left of those bloodied Bondi into a headlong charge into my poor levy. I was able to weather the storm and saved all but two and gladly backed away, though Mark took no causalities in return.
On my part of turn 2 I again had some good rolls and got a few helmets which allowed me to set up one of my fatigue bomb Ceorls and move my Gerburs out of the way. I smacked into what was left of his 4 man Bondi and wiped them out losing only one of my warriors in return. Today was a good day to be an Anglo-Dane! I had set it up so I could move my fatigue bomb Ceorl unit out of his support range, though this gave me one more fatigue, it did make Mark have to spend two activations to reach them. I had also set up my board with the "Intimidation" which cancels one activation of your opponent. This I thought would help because Mark now only had 5 saga dice to roll with the loss of his Bondi.
At this point I am pretty sure Mark was a bit overcome with the loss of his ten man Bondi unit (or was it he was thinking it was almost time to go?). Again he had a really good Saga dice roll and able to use several of them on the ability to roll more. Here is his set up board before the start of turn 3.
Mark, I think, made a small mistake for he was too worried over my ability to cancel one of his activations and didn't set up his board for any abilities for the upcoming melee. I am sure he thought he could steam roll my Ceorls with his Hirdmen, but first he lined up his Bondi to charge into my Huscarl. With no offensive abiltities to add on, they were doomed before they started. He had to move twice to come into contact with my Huscarl and took a fatigue doing so. When his 6 man Bondi unit slammed home I used that fatigue to lower his armor value and though he took down two Huscarl, in return I caused 8 hits and he saved only two wiping out his unit. At this point Mark's morale was broken, but I am sure it was mostly he had to hurry up and go, and gave me the game. It would have been fun to see what he could have done with his Hirdmen and then my counter move, but I am pretty sure I had this one in the bag (but then I always think that;)).
If you read down this far, thanks for taking the time to do so.
Cheers
Kevin
Friday, December 5, 2014
4pt mini "Clash of Warlords" Saga match part one of two
Well I haven't posted much of anything of late because..... okay I have no excuse other than laziness;)
My regular Saga partner had been working midnight shifts and just went back to afternoon shifts so we were able to get in a game the other day before he had to go to work. Because we had a time limit I decided to limit our warband to 4 points. I laid out a generic terrain board which basically mirrored each half so there would be no advantage to one side or the other. The Scenario we used was "Clash of Warlords" as the game ends when your warlord goes down or at the end of six turns when you then count up the points for the winner.
Mark brought over his Vikings (the only army he has right now, but has done a wonderful job improving them by doing up more of his bases and making a nice Warlord base where he can take the figure off of it and place another) to fight my Anglo-Danes (the only army I have right now, but soon the Franks will join my collection). Mark just loves his little Amazon "Berserker" Queen's (yes he painted up Amazons for his berserker's, but they do look pretty cool), but decided not to play them in our match, much to my relief as I have never had any luck against them. It was, I thought, a good test of his Offensive board against my more Defensive board. I've played almost a dozen games now and feel I am starting to get a hold of a strategy now that I am more familiar with the rules and (at least) our two battle boards. That is one thing that you clearly better know well in this game and that is the battle boards. It's not all about just getting to know yours, but your opponents as well so you know what he can do to you so you can plan better. Well enough banter for now, let's move on to the battle!
Order of Battle:
VIkings:
Warlord
Hirdmen (Huscarl) X4
Hirdmen (Huscarl) X4
Bondi (Warriors) X8
Bondi (Warriors) X8
Anglo-Danish
Warlord
Huscarls (Huscarl) X4
Ceorls (Warriors) X8
Ceorls (Warriors) X8
Gerburs (Levy) X6
Gerburs (Levy) X6
Now this gave the edge to the Vikings as they got to roll 6 Saga dice for orders as opposed to my 5 Saga dice. But I had a plan.... I thought;)
I started the first turn by moving my Gerburs up on the flanks to take some pot shots (Moving and then shooting causing them a fatigue) at his Warriors and "Yeehaw!" I actually took out two figures from his Bondi on his right flank. I do believe these to be the first shooting kills my Gerburs have ever made. Things were looking good for the Danes already!
Mark countered on his turn by moving up his Bondi on his right flank to try and sweep away my Gerbur's. I was prepared for this move having selected "Hard as Iron" ability so I could reroll any defense dice that failed to cancel a hit. He had to move twice to reach them but used his ability "Frigg" to shake off the fatigue gained and used "Ullr" to reroll any failed to hit dice. Now this was fun as he ended getting 8 hits, but because of Hard as Iron I saved all but two and lived to tell the tale. One of my scrubby little peasant dudes even knocked off one of his Bondi. Today was a good day to die, my Levy yelled out!
Turn two started with me thinking I could take advantage of his now isolated Bondi on his right flank. So I moved my Ceorls on my left flank up to engage his Bondi, and my Warlord used the "We Obey" to move within support distance of the Ceorls with his Huscarl body guard. Hoping to eliminate his Bondi or at the very least hurt him bad I selected "Lords of Battle" which gave me three extra dice and cause him two additional fatigue at the end of the battle (We forgot to put the fatigue on but caught it later in the turn). I ended up only causing two causalities after his saves and taking one in return.
Mark got crazy and charged his Bondi right back into the fray and of course used Frigg to remove his fatigue, Heimdal (to gain 3 dice and go down one in armor), and his favorite toy Ullr to reroll his misses (I hadn't caught the fatigue error but with his excellent order rolls he would have been able to get down to one fatigue and still get all his abilities because of all the rolling two more saga dice from expending all the S's he kept rolling). He, of course, had great dice, mine sucked and I promptly watched 6 of 7 of my Ceorls perish and only causing him in return two.
Okay I guess I freaked out a bit, but for some reason I felt I had to do something crazy and decided to chance that my good die rolls were coming up (Mental note, never, EVER, let yourself go to Vegas with these ideas!). I charged my Huscarl into his Hirdmen, and let my Warlord charge into his beat up Bondi unit. The statistics say I got this.... r i i g h t! Anyways even using my Lords of Battle and the Push with my Huscarl (I wasn't planning on losing, but then no one does) I watched my Huscarl disappear and his Hirdmen survive with one left, though they were mighty tired after the brutal fight. But the fun part was yet to come. I figured my Warlord could handle three stinking Bondi, and he did! I vaporized his Bondi, BUT he inflicted three hits. Really? I saved only one, and with two left it was game over!
We finished in time to play another game and I will make a different post to keep this short. Overall this game I felt was a good refresher, as neither Mark nor I had played in a while. We both could make better use of our battle boards. Especially the Vikings. He has stuff on there he has never used that would certainly have made me go ouch.
Thanks as always for taking the time to have a look.
Cheers
Kevin
My regular Saga partner had been working midnight shifts and just went back to afternoon shifts so we were able to get in a game the other day before he had to go to work. Because we had a time limit I decided to limit our warband to 4 points. I laid out a generic terrain board which basically mirrored each half so there would be no advantage to one side or the other. The Scenario we used was "Clash of Warlords" as the game ends when your warlord goes down or at the end of six turns when you then count up the points for the winner.
Mark brought over his Vikings (the only army he has right now, but has done a wonderful job improving them by doing up more of his bases and making a nice Warlord base where he can take the figure off of it and place another) to fight my Anglo-Danes (the only army I have right now, but soon the Franks will join my collection). Mark just loves his little Amazon "Berserker" Queen's (yes he painted up Amazons for his berserker's, but they do look pretty cool), but decided not to play them in our match, much to my relief as I have never had any luck against them. It was, I thought, a good test of his Offensive board against my more Defensive board. I've played almost a dozen games now and feel I am starting to get a hold of a strategy now that I am more familiar with the rules and (at least) our two battle boards. That is one thing that you clearly better know well in this game and that is the battle boards. It's not all about just getting to know yours, but your opponents as well so you know what he can do to you so you can plan better. Well enough banter for now, let's move on to the battle!
Order of Battle:
VIkings:
Warlord
Hirdmen (Huscarl) X4
Hirdmen (Huscarl) X4
Bondi (Warriors) X8
Bondi (Warriors) X8
Anglo-Danish
Warlord
Huscarls (Huscarl) X4
Ceorls (Warriors) X8
Ceorls (Warriors) X8
Gerburs (Levy) X6
Gerburs (Levy) X6
Now this gave the edge to the Vikings as they got to roll 6 Saga dice for orders as opposed to my 5 Saga dice. But I had a plan.... I thought;)
I started the first turn by moving my Gerburs up on the flanks to take some pot shots (Moving and then shooting causing them a fatigue) at his Warriors and "Yeehaw!" I actually took out two figures from his Bondi on his right flank. I do believe these to be the first shooting kills my Gerburs have ever made. Things were looking good for the Danes already!
[Remember to left click on image and then if you right click on image select view image to see larger view]
Turn two started with me thinking I could take advantage of his now isolated Bondi on his right flank. So I moved my Ceorls on my left flank up to engage his Bondi, and my Warlord used the "We Obey" to move within support distance of the Ceorls with his Huscarl body guard. Hoping to eliminate his Bondi or at the very least hurt him bad I selected "Lords of Battle" which gave me three extra dice and cause him two additional fatigue at the end of the battle (We forgot to put the fatigue on but caught it later in the turn). I ended up only causing two causalities after his saves and taking one in return.
Mark got crazy and charged his Bondi right back into the fray and of course used Frigg to remove his fatigue, Heimdal (to gain 3 dice and go down one in armor), and his favorite toy Ullr to reroll his misses (I hadn't caught the fatigue error but with his excellent order rolls he would have been able to get down to one fatigue and still get all his abilities because of all the rolling two more saga dice from expending all the S's he kept rolling). He, of course, had great dice, mine sucked and I promptly watched 6 of 7 of my Ceorls perish and only causing him in return two.
Okay I guess I freaked out a bit, but for some reason I felt I had to do something crazy and decided to chance that my good die rolls were coming up (Mental note, never, EVER, let yourself go to Vegas with these ideas!). I charged my Huscarl into his Hirdmen, and let my Warlord charge into his beat up Bondi unit. The statistics say I got this.... r i i g h t! Anyways even using my Lords of Battle and the Push with my Huscarl (I wasn't planning on losing, but then no one does) I watched my Huscarl disappear and his Hirdmen survive with one left, though they were mighty tired after the brutal fight. But the fun part was yet to come. I figured my Warlord could handle three stinking Bondi, and he did! I vaporized his Bondi, BUT he inflicted three hits. Really? I saved only one, and with two left it was game over!
We finished in time to play another game and I will make a different post to keep this short. Overall this game I felt was a good refresher, as neither Mark nor I had played in a while. We both could make better use of our battle boards. Especially the Vikings. He has stuff on there he has never used that would certainly have made me go ouch.
Thanks as always for taking the time to have a look.
Cheers
Kevin
Friday, October 31, 2014
The Moors march north in Spain!
My very good friend Skip is painting a Moorish Army (and much quicker than I am painting Franks I might add) to battle my Franks toward the end of this Fall. I look forward to giving him a good thumping, but somehow I always seem to be the one thumped when I make these statements. Any ways I really like the photo he sent me and could not help myself by sharing it with you the reader. Like all of us painters you can see his painting table in disarray in the background with various tools etc., but the troops stand out magnificently in the foreground. Well done Skip!
Monday, October 27, 2014
Frank Warlord rides forth!
So I have this pile of riders I need to paint up for my completed horses, and instead of working on all nine I could not help myself on just going all the way with my Warlord figure. It was like he cried out to me, "bring me to my mighty steed!". So I did, and here are a few pictures.
[remember to left mouse click on the photo to see a larger view, once you left click on them to see full size image then right mouse click on photo and select view image]
Only eight more to go, sigh:(
[remember to left mouse click on the photo to see a larger view, once you left click on them to see full size image then right mouse click on photo and select view image]
Only eight more to go, sigh:(
Friday, October 24, 2014
Frank Cavalry, horses completed
I finished my nine Frankish horses I've been working on recently. I don't think they came out to bad, and was pleased with my effort. I probably could have blended my shades better etc. But I said to myself I want to game not put them in a showcase (well sort of;)).
I am now working on the riders and almost have my Warlord completed and will post a picture of rider and horse in a few days. In the meantime I hope you enjoy the pictures of my work.
[As always by left clicking on the images you can see a larger view]
First group of three with the white horse being the mount for my Warlord.
Second group of three...
and the last group...
As always thanks for looking.
Cheers
Kevin
I am now working on the riders and almost have my Warlord completed and will post a picture of rider and horse in a few days. In the meantime I hope you enjoy the pictures of my work.
[As always by left clicking on the images you can see a larger view]
First group of three with the white horse being the mount for my Warlord.
Second group of three...
and the last group...
As always thanks for looking.
Cheers
Kevin
Monday, October 13, 2014
The Gauntlet Thrown down!
Well I got a chance last Thursday to get in another game of Saga in and the chosen scenario this time was “The Challenge”. This is an interesting scenario and probably one I’ve had the most fun with so far. Your Warlord starts out the game with 12 wounds, instead of the usual two hits to bring him down, with the normal Warlord rules still applying.
My adversary was my usual opponent who of course brought his
only army the Vikings (which through a lot of ribbing he has slowly started to
actually finish painting), versus my Anglo Danes (which are COMPLETELY
painted by the way, hint, hint to my opponent).
I’ve really learned to hate the Vikings. I
feel they are the Anglo Danes kryptonite. With the Viking battle board aligned for
mostly offensive bonuses, the Anglo Dane does not really have anything to beef
up their dice (offensive or defensive), theirs has more to do with fatigue etc. So it is my
opinion that the Anglo Danes really have to think about how to best employ their
troops with maximum affect toward this end. The other thing I really hate about
the Vikings is those damn Berserkers. I’ve tried shooting them, but then he
uses that stupid ability (well not to him) to force a unit taking an action to
shoot and force it to become a move instead. Well I am learning and thought I
had the perfect battle plan until I actually played it out. The Story below:
Order of Battle:
Anglo Dane
1 Warlord (2 handed Axe)
4 Huscarl (2 handed Axe)
4 Huscarl (2 handed Axe)
4 Huscarl (2 handed Axe)
8 Warriors
8 Warriors
4 Levy (Bow)
4 Levy (Bow)
4 Levy (Bow)
Vikings:
1 Warlord
4 Berserker's
4 Huscarl
4 Huscarl
8 Warriors
8 Warriors
8 Warriors
At start setup. (remember to left click on image to see larger view and if you want to
see full size view, right click on opened image and select view image to
see full size).
Based on some hints from Studio Tomahawk forum I decided to form my Levy into fatigue bombs. If the Vikings where going to force me to move then I was more than happy to do this. I wouldn't get a whole lot of dice with them but the idea was to exhaust his units. Then follow up with a nice fresh Huscarl unit to really bite into them. Well that was the plan anyways.
His Warlord started first on the board, and then we alternated setting up units (I won the roll) and he finished setting up first so he got the first move. Of course he loaded up his battle board to try and smack my Warlord with maximum affect but I was able to hold on. I then brought up a Warrior unit to support my Warlord and smacked into him. This was my first mistake. I should have focused on bringing up my whole army to be able to use right away and get a jump on him. Here is the situation at the end of a complete turn one.
So far so good. My plan seemed to be working out, or so I thought, and I had one exhausted Warlord sitting in front of me waiting to be crushed. He wouldn't be able to move, would only get half of his attack dice, and I would be able to capitalize on the fatigue thing using his fatigue, yet still able to apply more fatigue later in the combat. Then all hell broke lose.
He used a double move to bring up those accursed Berserkers and slammed into my Warlord. Of course he used Heimdal and Ullr to gain 3 dice and reroll all misses, and this caused 17 hits (Yikes!!!). In return I only needed 2 or better to hit him back and rolled three ones out of five dice and then he saved one of them. I was ready to just spit! Right away I thought the game was over, except now it was time for a little magic save rolling from me. I rolled nine saves and that left me with 8 to deal with. I used four warriors, my one freebie, and only had to add 3 more wounds to my Warlord which now stood at 9 total. Very lucky indeed, as it could have been much worse. At the same time he used the rest of his dice to bring up more units to support his Warlord and during my turn I thought the better part of desecration was in order and retreated. I was able to do this because of line of sight and distance now between his Warlord and mine. Also I was cursed not to roll a single helmet (the Anglo Dane version of a 6) between turn two through turn 5. So I used my crappy roll to try and bring more troops up. The end of a complete turn two below:
The Vikings used turn 3 to bring up more troops and reorganize their lines. He rested his Warlord to bring him down to 3 fatigue and then used Njord to get rid of another and help other units lose one within M of him. So I say to myself I will give him a bloody nose now, and rolled my Saga dice.
Ugh, it was not to be. I tried to salvage something out of my crappy roll and used Noble Lineage to change one of my dice to a helmet. As he had brought up a four man Huscarl within range of one of my Levy and it's supporting Huscarl unit, I needed this helmet to be able to select Lords of Battle (the key to the Levy being a fatigue bomb). Selecting Lords of Battle, as well as Unforgiving I charged straight into his Huscarl with my Levy. This would guarantee 4 fatigue at the end of the combat and with the Huscarl smacking into him next (if I didn't take him out) they would end up with five fatigue. The Levy where successful in causing 4 hits which he promptly saved 3 of them. In return he wiped them out but now exhausted I rolled in with my Huscarl. As I see it now, you determine attack dice and defense dice first and then apply your abilities and fatigue, so he would have been exhausted even had I used his fatigue to lower his armor and raise mine. In the end I wiped him out (so it didn't really matter) and he caused one causality to me. I used my other dice to rearrange my line into attack positions. End of a complete turn 3 below:
Ugh, it was not to be. I tried to salvage something out of my crappy roll and used Noble Lineage to change one of my dice to a helmet. As he had brought up a four man Huscarl within range of one of my Levy and it's supporting Huscarl unit, I needed this helmet to be able to select Lords of Battle (the key to the Levy being a fatigue bomb). Selecting Lords of Battle, as well as Unforgiving I charged straight into his Huscarl with my Levy. This would guarantee 4 fatigue at the end of the combat and with the Huscarl smacking into him next (if I didn't take him out) they would end up with five fatigue. The Levy where successful in causing 4 hits which he promptly saved 3 of them. In return he wiped them out but now exhausted I rolled in with my Huscarl. As I see it now, you determine attack dice and defense dice first and then apply your abilities and fatigue, so he would have been exhausted even had I used his fatigue to lower his armor and raise mine. In the end I wiped him out (so it didn't really matter) and he caused one causality to me. I used my other dice to rearrange my line into attack positions. End of a complete turn 3 below:
Turn 4 started out with the Vikings now counter attacking my exposed Huscarl unit which he had no trouble in taking out with his Warriors by using his awesome battle board abilities and my now empty battle board. He wiped out my Huscarl unit but not before I took out 4 warriors in return. At this point Mark had to leave for work and he offered to continue the game the following day which I agreed to as after rolling my turn four saga dice I was shaking my head in disbelief once more and just moved all my troops back out of range of a one turn move from his.
The next morning Mark showed up bright eyed and bushy tailed, while I was unable to sleep at all, so to say the least I was a bit groggy. Mark began the morning rolling fantastic with his Saga dice and used a Huscarl unit to make a two activation move into my Warriors stationed next to my Warlord. Of course he used his usual tricks in Frigg (to remove a fatigue), Heimadal (add three dice), and Ullr (to reroll misses), I had a fantastic save throw and only lost four figures, but so did he, and he lost only one huscarl.
My disgust continued with the continuation of poor Saga dice rolling and not one helmet (a 6) was produced. So I used my portion to side by side with what was left of my Warriors and Warlord into his over zealous (or was it genius to draw me out?) move with his Huscarl, and wiped him out but he decided to throw all his dice against my Warriors and wiped them out. I probably should not have made this move in retrospect as it left my Warlord unsupported and exposed. Though at this point I was disgusted and just wanted to hit something (not Mark, just cause some more causalities to him;)).
Needless to say turn 6 started with the Vikings rolling well with Saga dice again, and he used all the tricks and those damn Berserkers to do a double move into my Warlord to finish the game by taking the brave soul down all alone and forgotten as his troops fled from the field in panic and disarray.
In the end Mark played a good game, and my play could have been better. Had I played a little better I might have succeeded in drawing this out the full seven turns and made it a point count game. The 4 man levy group worked out great, and my plan was sound, but one can't count on Saga dice only.
The scenario was fun and exciting. I also believe it to be a more balanced one then some of the others. So once again thanks for reading my AAR and may your Saga dice be blessed!
My disgust continued with the continuation of poor Saga dice rolling and not one helmet (a 6) was produced. So I used my portion to side by side with what was left of my Warriors and Warlord into his over zealous (or was it genius to draw me out?) move with his Huscarl, and wiped him out but he decided to throw all his dice against my Warriors and wiped them out. I probably should not have made this move in retrospect as it left my Warlord unsupported and exposed. Though at this point I was disgusted and just wanted to hit something (not Mark, just cause some more causalities to him;)).
Needless to say turn 6 started with the Vikings rolling well with Saga dice again, and he used all the tricks and those damn Berserkers to do a double move into my Warlord to finish the game by taking the brave soul down all alone and forgotten as his troops fled from the field in panic and disarray.
In the end Mark played a good game, and my play could have been better. Had I played a little better I might have succeeded in drawing this out the full seven turns and made it a point count game. The 4 man levy group worked out great, and my plan was sound, but one can't count on Saga dice only.
The scenario was fun and exciting. I also believe it to be a more balanced one then some of the others. So once again thanks for reading my AAR and may your Saga dice be blessed!
Tuesday, September 30, 2014
Crisis in the paint room overcome!
My second paint shaker shook itself apart today (the first one I had I burned the motor up after allowing it to shake too long).
I wasn't about to go looking for a new one so I took the back plate off and had a look.
The problem was the glue for the head gave way and then vibrated off causing the shaft to fall down inside where I couldn't reach it. But being the prepared wargamer that I am I had the foresight in planning ahead for just such an instance. No serious student of our little hobby should not have the following in their inventory...
After a little dab from each tube it was a quick few seconds to fix and problem solved. Though I am waiting till tomorrow before I try using it again to give it a chance to harden well.
I wasn't about to go looking for a new one so I took the back plate off and had a look.
The problem was the glue for the head gave way and then vibrated off causing the shaft to fall down inside where I couldn't reach it. But being the prepared wargamer that I am I had the foresight in planning ahead for just such an instance. No serious student of our little hobby should not have the following in their inventory...
After a little dab from each tube it was a quick few seconds to fix and problem solved. Though I am waiting till tomorrow before I try using it again to give it a chance to harden well.
Monday, September 29, 2014
Frank Cavalry in the making...
Sorted out my Frank Cavalry and paints and started to work on them. Been a while since I painted horses and it is slowly coming back to me. Here is a picture of the nine I am working on. Once the other layers are put on and the Horse Furniture painted I can move on to the riders.
Friday, September 19, 2014
Carolingian Franks
Greetings! I hope you find the following pictures of my Carolingian Franks worthy of your viewing. The figures are from Gripping Beast, colors used from Vallejo, and shield transfers from Little Big Men Studios. This is my first Warrior group of 12 figures and I am waiting on an order of 24 Early Saxons from Musketeer miniatures to mix in with them. While waiting up next will be nine of Gripping Beasts Cavalry for my Frank Warband.
[To view larger images left mouse click on them and then right mouse click for the drop down menu and select view image to see full size photo]
[To view larger images left mouse click on them and then right mouse click for the drop down menu and select view image to see full size photo]
Monday, September 15, 2014
Infidel, a game by GMT
While waiting for my copy of the new Saga rules (The Crescent & The Cross miniature rules) I started reaching out to other areas to scratch that itch. I picked up a book called "Victory in the East" by John France and, though at times it's difficult sorting out all the players he is talking about, I have found it a pretty good read. Of course that has fueled more interest and I pulled a game off my shelf that has been sitting there since release collecting dust called "Infidel" by GMT games.
All I can say is Wow! What was I thinking not getting this one to the table sooner. There are six battles in the box spread out over the time period of the different Crusades. Rules are about 14 pages and pretty easy to read, and digestible by experienced or novice players. I gave them a quick one over and played the scenario Antioch 28 June 1098 face to face with a friend. We both found it refreshingly light and fun. Having played I went over the rules again and only had a hand full of questions that where resolved by the second reading.
If you have ever played Great Battles of History (GBoH) series, you will find this a lot lighter and can easily play a game in 2 hours or less. You do sacrifice some realism for playability, but now a days I want to complete a game, drink a brew, and have a nice conversation with my opponent. My plan is to try and play each scenario before I move on to the sister game called, "Blood & Roses" (taking place during Medieval times called War of the Roses, think Tudor's, Lancastrians, Yorkist, etc.).
The game models the supremacy of Cavalry during the Crusader Era and how the different types (Knights, bowed armed light cavalry, etc.) fared against one another on the field of battle, and how the tactics evolved over the period of the campaigns.
I liked the game enough that I got my PBEM Vassal playing friend across the Ocean to give it a go. The following is a picture of the game set up based off a current playing file (Vassal is a Java based program that allows you to play live over the Internet or play by email with anyone around the world, how far we have come since the Crusade day tech) of the battle of Antioch.What's nice about this scenario is there is practically no setup as both sides start off the board.
[Remember to left click on the image and then to see the full size right click on the image and select view image to see full size]
I highly recommend this game as a light fast playing game that you can enjoy over beer and pretzels and have enough time to set up another if you feel like.
Cheers
Kevin
All I can say is Wow! What was I thinking not getting this one to the table sooner. There are six battles in the box spread out over the time period of the different Crusades. Rules are about 14 pages and pretty easy to read, and digestible by experienced or novice players. I gave them a quick one over and played the scenario Antioch 28 June 1098 face to face with a friend. We both found it refreshingly light and fun. Having played I went over the rules again and only had a hand full of questions that where resolved by the second reading.
If you have ever played Great Battles of History (GBoH) series, you will find this a lot lighter and can easily play a game in 2 hours or less. You do sacrifice some realism for playability, but now a days I want to complete a game, drink a brew, and have a nice conversation with my opponent. My plan is to try and play each scenario before I move on to the sister game called, "Blood & Roses" (taking place during Medieval times called War of the Roses, think Tudor's, Lancastrians, Yorkist, etc.).
The game models the supremacy of Cavalry during the Crusader Era and how the different types (Knights, bowed armed light cavalry, etc.) fared against one another on the field of battle, and how the tactics evolved over the period of the campaigns.
I liked the game enough that I got my PBEM Vassal playing friend across the Ocean to give it a go. The following is a picture of the game set up based off a current playing file (Vassal is a Java based program that allows you to play live over the Internet or play by email with anyone around the world, how far we have come since the Crusade day tech) of the battle of Antioch.What's nice about this scenario is there is practically no setup as both sides start off the board.
[Remember to left click on the image and then to see the full size right click on the image and select view image to see full size]
I highly recommend this game as a light fast playing game that you can enjoy over beer and pretzels and have enough time to set up another if you feel like.
Cheers
Kevin
Thursday, August 7, 2014
Anglo Dane Redemption!
Well so far I've loved playing Saga and this after not winning a single battle! That right there has to tell you that it's a fun system if this ole fart keeps on giving it a whirl. Well the losing part my friends is finally behind me. Last Thursday my good friend Mark with his Viking hoard once more graced my humble home and allowed me another chance to regain my honor with my poor lads the Anglo Danes. Mark was fresh back from the convention Historicon where he participated in the Saga tournament and came in second place. Also out of four games played he killed the opposing Warlords three out of four games. Seeing how he's killed mine every time we've played my confidence was not brimming as you can imagine.
Knowing that my Anglo Danes are more of a defensive army I decided that we would try a scenario that would take away the Vikings very powerful offensive tactics whether they defended or attacked. That's right Ladies and Gentlemen I came up with a ringer (meaning I picked out a scenario that benefited me;)). I selected the scenario called Homeland. The attacker is there to raid the enemies village and the defender trying to keep that from happening. You have to bid to be the defender in this scenario and knowing that Mark is an offensive player and wouldn't really take the bid seriously I bid 5 and he 6 (your bids can be from 2 to 6 and that is how many points you can spend on your army). So with a suppressed chuckle I picked out my units and placed them in the village. The village is two standard buildings (max 8 troops each), and one large building (max 12 troops). Order of battle ran like this:
Anglo Dane:
8 Huscarl
8 Warriors
8 Warriors
12 Levy (Bows)
Warlord
Vikings:
4 Berserkers (made up of his Amazon She Devils)
4 Huscarl
4 Huscarl
8 Warriors
8 Warriors
12 Levy (Bows)
Warlord
Here is a picture of the initial setup (As always click on the picture to see a larger view, you can then right click on enlarge picture and select view image to see original size).
The Anglo Dane player (me) placed the 8 Huscarl unit and Warlord in the large building on the Dane right flank, and in the other two buildings I placed an 8 figure strong warrior unit each, and the bowmen in the middle front of the village. The Viking player responded by placing, from his left to right, the 4 x Berserkers, 4 x Huscarl, Warlord, 4 x Huscarl, 8 x warrior, 8 x warrior, and finally his 12 x bowmen. The player who loses the bid becomes the attacker and gets 6 points to spend and can't set up his troops closer than 12 inches to a defender or building.
Turn 1 was basically the Vikings moving up and his bowmen exchanging shots with mine where I lost 2 figures to his 1.
Turn 2 the Viking Warlord pretty much had decided that my Large building on the the Anglo Dane right must have had lots of hidden treasure or something because he launched a fierce attack upon it. His Berserkers came in first like a heat seeking missile and took out 5 of my 8 Huscarl (this with me saving on a 4 or better instead of the normal 5!). The good thing was is I wiped out his little amazon witches from the netherworld. He immediately followed this up with one of his 4 figure strong Huscarl units but they came into the melee straight up as he had used all of his battleboard abilities with the berzerkers. He knocked off two more of my figures but I got two of his in return, but the big thing was he had attrition me down to one figure left and my Warlord. As his final move for the turn he did a side by side with a we obey with his Warlord and his last fresh 4 figure Huscarl unit. Needless to say my poor lonely figure was wiped out without causing him any damage. The nice thing about defending a building is the defender gets to choose which unit the attacker fights, and if shooting the attacker gets to choose. What's more important is the fact that if you don't eliminate all the figures or there is another unit still in the building it's the attacker that has to do a break off regardless of casualties. So during my phase of turn 2 I had a big decision to make, get out of Dodge with my Warlord (which I don't think I could have done because his Warlord was too close to mine and I would have had to come out and battle him), or immediately reinforce my larger building. Well the Warlord had taken a fatigue due to the elimination of the the Huscarl unit so I rested him to take that off and then I did a did a double move with my 8 man warrior over to the Large building from the closest supporting building, and I move my Archers up next to it to try and help support the Large building with bow fire. Here is a picture end of turn 2.
Turn 3 I'm still not quite sure what the Viking Warlord was thinking at this point, but I knew one thing, he was pissed that his troops had been repulsed for the first time against these sally lads called the Anglo Danes, and came full force at the Large building again! For sure there had to be a large reward if they could just take this building they could still cut there losses and sail home with something of a cargo. But it was not to be. He launched his Warlord and 4 figure strong Huscarl unit into the building and my Warriors bravely stood there ground wiping out his Huscarl but losing 5 figures in the process. He then brought in his warriors and took the rest out while losing 3 of his own, but again my Warlord was left keeping him from taking the building and repulsing him once more! On my turn of 3 again I was desperate for reinforcements for the large building and since my bowmen where right next to it and only 10 strong there was plenty of room for them to take up the defense. Resting them first to take off the fatigue and then slipped them into the building. Also my Warlord had no choice but to rest again from taking a fatigue from the eliminated Warrior unit. But more importantly I was able to set up my battle board for his next assault with Hard as Iron and shield wall.
Turn 4 Now the Viking Warlord was becoming desperate. He had committed everything he had at the Large building and though he only needed to clear two more buildings to win, he erred in not sending something over to the Dane Left to try and at least put pressure on that building. The Dane Warlord was only to happy to comply and started shouting obscenities at the Viking Warlord which infuriated him (I didn't really, this is just for drama) and Viking Warlord launched another all out assault on the tired but stout hearted defenders. This time he brought in his 8 man Warrior unit, and then followed up with his 5 man Warrior unit. The Gods where with the Danes die rolling toward the end of this game, and though the Levy caused light causalities to the Viking Warriors, the more important result was that Vikings only successfully attrition down the levy by half. But it was still a close run affair. The Anglo Dane player, though down a Saga die, used Noble Lineage to convert to a helmet and then re roll two more saga die so he could take full advantage of his battle board by using Hard as Iron and Shieldwall and again was set up for the next round.
Turn 5 The Anglo Dane still holding on to two buildings, one of which had a fresh 8 strong Warrior unit and not being threatened, it was simply down to trying to win a moral victory for the Viking Warlord by trying to kill my Anglo Dane Warlord once more. But the Gods had turned away from the Viking Warlords vanity and though this time he was able to whittle down the Levy to a figure or two at the end of turn 5, it was not enough for him to have the strength to attempt an honorable death in hand to hand combat.
Final Turn 6 The Viking Warlord did his best and was able to finally destroy the Levy but all he could do was come into battle with his Warlord and a couple of his leftover Huscarl. With my choosing of using Helmets I had rolled in previous turn and using Noble Lineage I used the Activation Pool ability once more to my advantage and had set up shield wall and Hard as Iron to be able to defend my Warlord for the last glorious Viking assault on the Anglo Dane position.
One can gain no greater glory than by his enemies bravery and fierceness. We honor our enemy and bask in the glory he has brought the Anglo Danes. Songs will be sung in the great halls for ages to come.
Until next time we bid you a safe journey upon the seas, and may you always have coin in your purse;)
Knowing that my Anglo Danes are more of a defensive army I decided that we would try a scenario that would take away the Vikings very powerful offensive tactics whether they defended or attacked. That's right Ladies and Gentlemen I came up with a ringer (meaning I picked out a scenario that benefited me;)). I selected the scenario called Homeland. The attacker is there to raid the enemies village and the defender trying to keep that from happening. You have to bid to be the defender in this scenario and knowing that Mark is an offensive player and wouldn't really take the bid seriously I bid 5 and he 6 (your bids can be from 2 to 6 and that is how many points you can spend on your army). So with a suppressed chuckle I picked out my units and placed them in the village. The village is two standard buildings (max 8 troops each), and one large building (max 12 troops). Order of battle ran like this:
Anglo Dane:
8 Huscarl
8 Warriors
8 Warriors
12 Levy (Bows)
Warlord
Vikings:
4 Berserkers (made up of his Amazon She Devils)
4 Huscarl
4 Huscarl
8 Warriors
8 Warriors
12 Levy (Bows)
Warlord
Here is a picture of the initial setup (As always click on the picture to see a larger view, you can then right click on enlarge picture and select view image to see original size).
The Anglo Dane player (me) placed the 8 Huscarl unit and Warlord in the large building on the Dane right flank, and in the other two buildings I placed an 8 figure strong warrior unit each, and the bowmen in the middle front of the village. The Viking player responded by placing, from his left to right, the 4 x Berserkers, 4 x Huscarl, Warlord, 4 x Huscarl, 8 x warrior, 8 x warrior, and finally his 12 x bowmen. The player who loses the bid becomes the attacker and gets 6 points to spend and can't set up his troops closer than 12 inches to a defender or building.
Turn 1 was basically the Vikings moving up and his bowmen exchanging shots with mine where I lost 2 figures to his 1.
Turn 2 the Viking Warlord pretty much had decided that my Large building on the the Anglo Dane right must have had lots of hidden treasure or something because he launched a fierce attack upon it. His Berserkers came in first like a heat seeking missile and took out 5 of my 8 Huscarl (this with me saving on a 4 or better instead of the normal 5!). The good thing was is I wiped out his little amazon witches from the netherworld. He immediately followed this up with one of his 4 figure strong Huscarl units but they came into the melee straight up as he had used all of his battleboard abilities with the berzerkers. He knocked off two more of my figures but I got two of his in return, but the big thing was he had attrition me down to one figure left and my Warlord. As his final move for the turn he did a side by side with a we obey with his Warlord and his last fresh 4 figure Huscarl unit. Needless to say my poor lonely figure was wiped out without causing him any damage. The nice thing about defending a building is the defender gets to choose which unit the attacker fights, and if shooting the attacker gets to choose. What's more important is the fact that if you don't eliminate all the figures or there is another unit still in the building it's the attacker that has to do a break off regardless of casualties. So during my phase of turn 2 I had a big decision to make, get out of Dodge with my Warlord (which I don't think I could have done because his Warlord was too close to mine and I would have had to come out and battle him), or immediately reinforce my larger building. Well the Warlord had taken a fatigue due to the elimination of the the Huscarl unit so I rested him to take that off and then I did a did a double move with my 8 man warrior over to the Large building from the closest supporting building, and I move my Archers up next to it to try and help support the Large building with bow fire. Here is a picture end of turn 2.
Turn 3 I'm still not quite sure what the Viking Warlord was thinking at this point, but I knew one thing, he was pissed that his troops had been repulsed for the first time against these sally lads called the Anglo Danes, and came full force at the Large building again! For sure there had to be a large reward if they could just take this building they could still cut there losses and sail home with something of a cargo. But it was not to be. He launched his Warlord and 4 figure strong Huscarl unit into the building and my Warriors bravely stood there ground wiping out his Huscarl but losing 5 figures in the process. He then brought in his warriors and took the rest out while losing 3 of his own, but again my Warlord was left keeping him from taking the building and repulsing him once more! On my turn of 3 again I was desperate for reinforcements for the large building and since my bowmen where right next to it and only 10 strong there was plenty of room for them to take up the defense. Resting them first to take off the fatigue and then slipped them into the building. Also my Warlord had no choice but to rest again from taking a fatigue from the eliminated Warrior unit. But more importantly I was able to set up my battle board for his next assault with Hard as Iron and shield wall.
Turn 4 Now the Viking Warlord was becoming desperate. He had committed everything he had at the Large building and though he only needed to clear two more buildings to win, he erred in not sending something over to the Dane Left to try and at least put pressure on that building. The Dane Warlord was only to happy to comply and started shouting obscenities at the Viking Warlord which infuriated him (I didn't really, this is just for drama) and Viking Warlord launched another all out assault on the tired but stout hearted defenders. This time he brought in his 8 man Warrior unit, and then followed up with his 5 man Warrior unit. The Gods where with the Danes die rolling toward the end of this game, and though the Levy caused light causalities to the Viking Warriors, the more important result was that Vikings only successfully attrition down the levy by half. But it was still a close run affair. The Anglo Dane player, though down a Saga die, used Noble Lineage to convert to a helmet and then re roll two more saga die so he could take full advantage of his battle board by using Hard as Iron and Shieldwall and again was set up for the next round.
Turn 5 The Anglo Dane still holding on to two buildings, one of which had a fresh 8 strong Warrior unit and not being threatened, it was simply down to trying to win a moral victory for the Viking Warlord by trying to kill my Anglo Dane Warlord once more. But the Gods had turned away from the Viking Warlords vanity and though this time he was able to whittle down the Levy to a figure or two at the end of turn 5, it was not enough for him to have the strength to attempt an honorable death in hand to hand combat.
Final Turn 6 The Viking Warlord did his best and was able to finally destroy the Levy but all he could do was come into battle with his Warlord and a couple of his leftover Huscarl. With my choosing of using Helmets I had rolled in previous turn and using Noble Lineage I used the Activation Pool ability once more to my advantage and had set up shield wall and Hard as Iron to be able to defend my Warlord for the last glorious Viking assault on the Anglo Dane position.
One can gain no greater glory than by his enemies bravery and fierceness. We honor our enemy and bask in the glory he has brought the Anglo Danes. Songs will be sung in the great halls for ages to come.
Until next time we bid you a safe journey upon the seas, and may you always have coin in your purse;)
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